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Game Guide | Immortals | Items | Radiance | Changelog

May 22nd, 2018

  • You can now connect to gauntlet games in progress
  • Custom gauntlets can now be started with 1 player
  • Treant
    • Increase base attack speed from 40 to 45
    • Increase intelligence and agility scaling by 0.2 per level
    • Colossal Strike now deals damage in an AOE star pattern (note, this also benefits summoner golems)
    • Shroud can now be cast on teammates, grants a move speed bonus, and lasts longer after revealing
    • Drain life no longer heals caster, instead reduces spell shield and armor on target, and prevents healing for a duration
    • Hardened bark now additionally regenerates HP
    • Nature's Essence restoration increased from 150-750 to 150-900
    • Nature's Essence cooldown decreased from 2000 to 1800
  • Fix cases in gauntlet mode where enemy debuffs would remain on players indefinitely
April 26th, 2016

  • You can now gamble gold for random divine and mythical items
  • You now have an account-wide stash for holding gold, crystals, and items
  • You can now buyback recently sold items to the store to prevent accidental sales
  • Level 51-60 radiance item packs are now cheaper
  • Radiance item purchases now only spawn items of divine or greater value
  • Fix incorrect range applied for Valkyrie Fan attack (effective range now larger)
  • Fixed rare issue where item enchantments would apply to the wrong item
February 1st, 2016

  • Deathmatch and Team deathmatch modes added with new deathmatch map
  • 4v4 mode added where you can fight 1v1 up to 4v4 with primary immortals only
  • Team indicators next to health bar so it is easier to identify the teams
  • Can now see opposing team's and teammate's respawn timers on their dead immortals
  • Consolidate 1v1 and 2v2 ladder ratings into a single rating for all modes and sizes
  • Phoenix Mage
    • Increase base attributes for damage, intelligence, HP, and agility moderately
    • Ash cloud rescaled from 8-50 to 12-48
    • Fire Within attack speed rescaled from 12-30 to 10-40
    • Incinerate now also disarms the unit for the duration.
    • Incinerate duration rescaled from 700 flat to 100-700
    • Incinerate damage increased from 200-1400 to 300-2100
    • Planar shift now also gives spell shield and spell power
    • Planar shift Armor and Spell shield amounts rescaled from 35-75 to 40-60
    • Planar shift spell power bonus is now 40-120
    • Planar shift duration increased from 2500-3000
  • Paladin
    • Increase intelligence and strength scaling slightly
    • Divine Word casting time rescaled from 300-220 to 200 flat
    • Divine Word damage increased from 300-1100 to 500-1100
    • Heal casting time rescaled from 250-120 to 200-140
    • Heal amount increased from 150-1050 to 200-1400
    • Protection armor bonus increased from 10-40 to 20-50
    • Repel now also makes unit immune to disarm
    • Repel cooldown rescaled from 3000 flat to 4000-2800
    • Righteous fire increased from 15-105 to 20-140
    • Spell immunity now gives 40-120 HP and MP regen in addition to spell immunity
    • Spell immunity casting time reduced from 250 to 180
  • Dryad
    • Decrease agility scaling very slightly (0.2 per level)
    • Arrow Volley cooldown reduced from 1500 to 1200
    • Pixie dust spell shield reduction rescaled from 13-31 to 14-26
    • Stone prison cooldown increased from 2800-1600 to 2800-2200
    • Stone prison casting time rescaled from 250-100 to 200-140
  • Tigress
    • Decrease agility and intelligence scaling very slightly (0.2 per level)
    • Double Hit casting time rescaled from 150-90 to 150 flat
    • Double Hit duration decreased from 200-800 to 150-750
    • Phase casting time rescaled from 200-140 to 200 flat
    • Phase damage rescaled from 110-170 to 112-160
  • Summoner
    • Claws cooldown reduced from 1800 to 1700
  • Berserker
    • Critical Strike cooldown rescaled from 7000 flat to 7000-5000
    • Critical Strike mana cost rescaled from 200-800 to 200-600
    • Critical Strike casting time reduced from 150 to 130
    • Dismember duration increased from 120-500 to 160-520
    • Inhuman rage now makes caster immune to stun
    • Inhuman rage casting time reduced from 200-160 to 150-110
    • Inhuman rage amount increased from 1000-3000 to 1500-3500
    • Wild Swipe damage increased from 120-180 to 120-210
  • Valkyrie
    • Fan Attack cooldown decreased from 4000-2800 to 2800 flat
    • Fan Attack casting time decreased from 200-80 to 80 flat
    • Healing aura amount increased from 15-105 to 20-110
  • Ivory Sentinel
    • Maim duration decreased from 1000 to 900
    • Maim cooldown decreased from 1100 to 1000
    • Maim casting time decreased from 110 to 80
    • Sentinel mana cost increased from 200-600 to 200-1000
    • Sentinel Damage % decreased from 200-300 to 150-250
  • Treant
    • Nature's Essence heal and mana increased from 90-630 to 150-750
    • Poison needles casting time reduced from 250 to 200
    • Poison needles damage increased from 800-2000 to 800-2800
  • Priestess
    • Peace now additionally increases both armor and spell shield by 12-20
    • Peace repel increased from 50-90 to 50-110
    • Peace casting time decreased from 300-200 to 200 flat
    • Peace mana cost increased from 400-1000 to 400-1200
    • Peace duration increased from 750-1200
    • Vulnerable mana cost increased freom 100-400 to 100-550
  • Fix numerous issues with spectators not reflecting the viewed game properly
  • Fix radiance quest awards not displayed properly in some cases
  • Fix radiance kill rewards not awarded properly in some cases
January 4th, 2016

  • Can now trade with other players by typing /trade
  • Monster drop rates slowly reduce after numerous kills
  • Ingame chat moved to bottom of screen (easier to read and view chat history)
  • Item sale prices tweaked - high level magics lower value, low level myths and divines higher value
  • Fix item hover window not appearing in correct spot (especially on trade screen)
  • Fix item hovers showing in behind certain visual elements
  • Fix mouse warping strangely on some rare computers
  • Fix Windows Mouse sensitivity changing when mouse lock is disabled on certain computers
  • Fix unresponsive situation when dialog boxes appear and chat window visible
  • Fix "Keep Settings" in options menu not working in certain cases
  • Fix Armor Ignore not working correctly (Piercing Star amulet)
  • Fix completionist achievement unlocking at incorrect time
November 23rd, 2015

  • PC Downloadable version with Steam integrated
  • Revamped all artwork and UI for high resolution widescreen monitors.
  • Fullscreen and multiple windowed resolution support.
  • Heavily modified storyline with many new levels.
  • New opening tutorial sequence.
  • Fully voiced characters.
  • Quick match for Gauntlet mode.
  • New, simplified join game system.
  • Buying item packs guarantees divine or greater items.
  • Daily quests added so players can earn more radiance.
  • Glyph crafting system added, stat purchases removed.
  • Add packs of crystals, glyphs, runes, charms, gems to the store at a discount for bulk purchases.
  • Add new campaign difficulty level - Insane.
  • Various balance changes and bug fixes too numerous to list.
November 22nd, 2013

  • New gauntlet difficulty "Deity" offers 25 finely tuned levels that will challenge even the most formidable players.
  • Level 51-60 items added, which can only be earned by playing Deity gauntlet difficulty.
  • 30 new mythical items, for levels 55 and 60.
  • Added enchantment gems. These rare, powerful gems are found like regular items and can be used to enchant runes, charms, and mythical or previously enchanted items.
  • Passing time now stops if you have a spell recovering from cooldown and are not stunned or silenced.
  • Base strength and agility increase per level on Phoenix Mage increased.
  • Fireball damage increased from 150-1050 to 175-1225.
  • Phoenix strike damage increased from 125-875 to 150-1050, and casting time lowered from 200 to 140.
  • Ring of the Occult and Piercing Star damage pierce dropped from 40% to 30%
  • Added Evasion and Critical strike passive buffs (for enemies and certain mythical items)
  • Conjurer's Circlet spell damage increased from 10 to 15-20.
  • Ancient Vestments HP and MP regen increased from 80-90 to 120-140.
  • Amulet of Life HP increased from 500-600 to 800-1000.
  • Added 15-20 Move speed, 4-6 Spell shield and protection to Night's Beacon.
  • Fixed repel not stacking properly.
  • Fixed drop rates on high level crystals being too infrequent.
August 15th, 2013

  • NimbleToe movespeed increased from 20-30 to 30-40
  • Spectre's embrace movespeed, spell shield, and mana steal properties removed.
  • Conjurer's Circlet intelligence increased from 30-35 to 40-50
  • Razor hood minimum HP reduced from 320-325 to 300-325
  • Swiftmark minimum movespeed decreased from 8 to 5
  • Shadowbranch no longer gives intelligence.
  • Fix Hungarian players not being able to connect.
  • Fix players lingering in chat channels unnecessarily
  • Fix client-side crash if user attempts radiance purchase with nothing selected.
  • Fix being unable to scroll through large lists of games.
  • Enchanter's Font name fixed
June 24th, 2013

  • Cursed attack damage over time increased from 400->800.
  • Double hit cooldown increased from 3000->1800 to 3000->2400.
  • Haste cooldown increased from 7000->5000 to 8000->6000.
  • Phase reworked. Cooldown increased 3200 to 3600, reduces movespeed when cast, no resistance buff.
  • Snare trap cooldown increased from 3200->2600 to 4200->3600. Ground duration increased from 5 to 10 turns.
  • Toughness cooldown increased from 3000->2400 to 3600->3000.
  • Fix towers in fog being clickable in PvP.
  • Fix chat window resizing incorrectly when there is lots of text.
  • Fix issues with PvP lobby showing incorrect number of users present.
  • Player information is now saved after a trade occurs.
  • Fix Not So Smooth achievement failing to trigger.
  • Fix temporary stat / resist upgrades on non-primary character decreasing in gauntlet mode.
June 18th, 2013

  • Illusion power rebalanced from 120->200 to 100->300.
  • All characters have increased HP / level.
  • Wall HP increased from 500->2300 to 500->5000.
  • Towers now take damage from spells, but do not accept buffs.
  • Inhuman rage HP increased from 500->2500 to 1000->3000.
  • Portal damage decreased from 300->700 to 300->600.
  • Gold and PS boosts now drop by kills instead of turns.
  • Restructured defense towers in Tower Control PvP.
  • Charms / Runes can be purchased in a range now.
  • Fixed being able to earn gold and pure source when outside reward range.
  • Fix spell immune characters taking damage when attacked with ring of the occult.
June 14th, 2013

  • Stalwart no longer affects attack speed, and also will not affect abilities that drop MS directly to 0 (such as Entangle).
  • Behemoth min HP 300 to 250, max protection and Spell Shield both dropped 10 to 8%
  • Pixie dust cooldown increased by 1000 across all levels, radius decreased from 4 to 3, casting time rebalanced to 200->140 from levels 1 to 7 from 250->70
  • Cripple cooldown increased from 1900 to 2400
  • Inhuman rage HP increased from 500->1300 to 500->2500
  • Added Silence immune, Slow Immune, and Disarm immune passive buffs to creatures to brutal mode and gauntlet
  • Fixed various client-side freezes.
  • Fixed cartographer achievement.
  • Fix spectator mode in gauntlet not functioning.
  • Fix summons not vanishing for spectators.
June 6th, 2013

  • Behemoth max HP 400 to 350, max protection and Spell Shield both dropped 15 to 10%
  • Gold bundles now cheaper, added epic gold bundle
  • Fixed glitch in dialog giving wrong personality attribute in some cases.
  • Fixed some challenges being awarded erroneously.
  • Fix spell power erroneously affecting unholy energy.
  • Fix fan attack not dealing cleave on killing blow.
  • Fix death stat accumulating incorrectly.
  • Fix gauntlet level stat not recording.
  • Better server-side recovery for crashes.
  • Fix various server-side crash.
  • Better notification when server has crashed.
May 20th, 2013

  • Tournaments added. Various official tournaments ranging from 1v1, 2v2, co-op, and speedruns will be held.
  • You can now trade items, crystals, and currency with other players from the chat screen
  • News screen revamped
  • Up to 8 spectators now allowed in Gauntlet and PvP games
  • Immortal level cap increased from 50 to 80.
  • Character level cap increased from 60 to 250.
  • Regular skills can now be leveled to 7, up from 5
  • Ultimates can now be leveled to 5, up from 3
  • Added Damage and Magic Damage as level-up stat increases
  • 4 new premium immortals, the Inquisitor, Ivory Sentinel, Tigress, and Banewitch.
  • 15 new quests and 50% more storyline added. New section added to the map.
  • Special romance options are now available in dialog trees.
  • Gauntlet mode added. 4 player co-op mode where you face increasingly more difficult enemies.
  • New item type Charms added. Charms can only be earned by playing Gauntlet mode.
  • New item type Runes added. Runes can only be earned by participating in tournaments.
  • Added 100 new mythical items, bringing them up to level 50 in all categories, with new unique passive abilities.
  • Level challenges added. Complete the challenge in a level to earn bonus Radiance.
  • Achievements added. Complete special achievements to earn bonus Radiance.
  • Difficulty levels added. You can now defeat the game on Normal, Hard, or Brutal mode.
  • Enemies will spawn with special random passive buffs in Brutal difficulty.
  • Immortals in campaign mode will now regenerate Mana and HP rapidly when out of combat for 2 turns.
  • You can now control multiple units by holding shift to select
  • You can now force attack by holding shift while right-clicking.
  • Significant rework to many various spells
  • Stats skill now gives +3 per level up from +2
  • All ultimates had their cooldowns generally significantly reduced
  • Maximum Protection and Spell shield now 85 (up from 75)
  • +Attribute spells buffed, they now preserve relative HP / MP
  • Fixed glitch causing sound to stutter occasionally.
  • Fixed being unable to play on certain machines.
April 30th, 2012

  • Significant server-side optimization, should make end turn quicker.
April 21st, 2012

  • The game is now entirely free.
March 4th, 2012

  • Re-arrange menu system slightly to be more user friendly for new users
  • Allow panning by holding left mouse button
  • Remove useless news view
  • Allow comparing against immortals in store view
  • Remove security check at start - disables mouse lock in applet
  • Fix periodic crash on Macintosh when playing audio
  • Fixed alt-tabbing on Macs causing OS cursor to appear permanently instead of in-game cursor
  • Fixed text not colouring properly on Mac
December 4th, 2011

  • Fix friend list not updating properly when you add / remove friends.
  • Fix issue where purchased radiance would not add to your account.
  • Better handling of removing players to eliminate stale games lingering around.
February 5th, 2011

  • Fix permanent buffs not being permanent
  • Fix a variety of more client side soft crashes
December 30th, 2010

  • Fix Boulder and Divine Word not casting properly
  • Fix a few grammatical errors in dialogs
  • Earthquake takes less Mana, lower casting time
  • Ward gives slightly less regen
December 13th, 2010

  • Fix regeneration not working on respawn in pvp
  • Fix friends list focus not working if you had chat window open
  • Fix Chat log looking empty from collapsed view if you quit/relogged
  • Can now type while chat log and score windows open
  • Keyboard hotkeys for chat log and menu (f4, f10)
  • Eye now takes less mana
  • Wall now has more HP
  • Tower Control score limit increased to 50
  • Tower Control now has defense towers at starting points
  • Glyph now correctly vanishes if triggered
December 9th, 2010

  • Fix still being debuffed on respawn occasionally
  • Fix some occasional hitches on Mac systems or systems where the clock goes backwards
  • Fixed issues where Summon would not behave correctly
  • Added friends list
  • Added 2v2 and 1v1 ladder
  • Grid selection is now on by default, option removed
  • Added inventory comparison
  • Added weather, snow and rain
  • Expansion - Added 17 new regions across three new locations
  • Expansion - Added many new monsters and bosses
  • Expansion - Added new NPCs, storyline
  • Expansion - Added romancing NPCs
  • Colossal Strike mana cost reduced, damage increased by 25%
  • Critical Strike mana cost reduced, duration decreased by 25%
  • Inhuman Rage duration increased by 150%, mana cost reduced
  • Harmless duration increased by 100 across all levels
  • Earthquake cooldown reduced by 33%
  • Wild swipe damage amounts increased by 30% across all levels
  • Eye mana cost decreases with levels instead of increase, hit points now increase with levels
  • Golem cooldown now decreases with levels
  • FeatherWeight now gives more movespeed at lower levels, also now gives spell shield, can be cast on other units, and cooldown increased
  • Incinerate casting time reduced by 50%, damage increased slightly at higher levels
  • Planar Shift now only increases Protection, but by a higher amount
  • Silence duration increased by 100, cooldown reduced, casting time reduced
  • Sleep duration increased significantly, mana cost reduced, cooldown reduced, casting time reduced
  • Peace cooldown reduced at lower levels, mana cost increases with levels, duration increased, repel amount rescaled to be stronger at lower levels and weaker at higher levels.
  • Pixie dust duration increased by 1 turn across all levels
  • Slow duration increased, casting time reduced, amounts increased significantly
  • Protection spell increased by 5% across all levels
  • Repel rescaled to be stronger at lower levels and weaker at higher levels
  • Toughness duration increased, cooldown increased, and amount increased by 5% across all levels
  • Whirlwind speed amounts increased
June 5th, 2010

  • Fix enemies not respecting their hp or mp leech values.
  • Cinematics now smoothly center rather than abruptly warping.
April 27th, 2010

  • Fix characters not dying properly when AI units cast vengeance on you
  • Fix Winding Canyons showing up before being finished
  • Fix PVP World vanishing
  • Store now contains 250 items instead of 50. Items are now divided by level.
  • Golem level 1 HP from 500->550, level 2 from 700->800.
April 19th, 2010

  • Fix buffs ending twice as fast when walking
  • Fix vengeance not travelling full distance, leaving monsters dead with health remaining
April 1st, 2010

  • Fix various client side soft crashes
  • Fix enemies appearing as though they are affected by a map effect on its last turn
  • Fix being unable to cast cone spells when the cone clips the edge of the map
  • Fix being able to repeatedly advance dialog by completing quests without visiting NPC in between.
  • Fix being able to type an immortal name that is too long for the field
March 27th, 2010

  • Fix another crash that could occur when joining a game in progress
  • Fix scrollpanes being active when modal dialogs are visible
  • Fix summoning spells being able to spawn units on occupied tiles
  • Fix bug in pathfinding causing you to be unable to move through friendly units at times
  • Optimize database routines to improve login/logout speed by about 500%
  • Added another resource element: Radiance, which can be used to buy various upgrades for your character
  • All trial entities can now be purchased using radiance
  • Pure source reduction at level 25 increased from 5% to 25%
  • Per character level cap increased from 12 to 50
  • Trial level cap removed
  • Fix character highlights being misaligned when casting ground targetted spells
  • PVP realm is now open at level 15, down from 20
February 28th, 2010

  • Vast improvements to memory consumption result in much smaller overhead for clients (down to about 10mb) and for server (about 20x games per server now possible)
  • Fix no error message being displayed if you try to join a game before any quests are unlocked
  • Fix rare crash that could occur when joining a game in progress
  • New unit selection mode lets you click the whole unit. Hold shift to click behind units (works as before). Can revert to old format in the options menu.
  • Better dialog box when you unlock your first immortal to notify user
February 26th, 2010

  • More fixes for stale server-side games
  • Improve messaging when lag causes new immortals to be added slowly, appears as though the immortal wasn't added
  • Fix buying stale store items giving no error message
  • Fix more client soft-crashes
  • Better handling of disconnections to minimize server splits
  • Fix debuffs occasionally staying on your character after you respawn
  • Added bug reporting utility
February 11th, 2010

  • Fix stale games lingering around server-side
  • Fix certain mythical items not saving correctly to your profile
  • Fix various client soft-crashes
February 7th, 2010

  • Fix clients thinking they are hosts in PvP matches
  • Fix being able to hear opponents moving in fog in PvP
  • Fix Kwanjun survival bonus being too low
  • Fix occasionally being unable to create PvP games
  • Fix spell-based projectiles spawning from origin when caster is in fog
  • Fix soft crash due to north-facing unidirectional objects
  • Fix line of sight warning check not displaying if you had to move to cast a spell
  • Tower Control score limit increased from 30->50
  • You can now see the current game name by accessing the ingame menu
  • All crystals minimum bonus increased by a significant amount
February 6th, 2010

  • Fix last star selected not staying when you exit/return to map screen
February 2nd, 2010

  • Fix crash created last version when you try to pathfind too far
  • Fix stale clients lingering in game if you close the game in a tab rather than the whole browser.
January 31st, 2010

  • Fix crash created last version if you log out and log back in during the same session.
  • Fix buffs being invisible if you joined in progress
  • Units will now always pathfind through teammates
  • Joining games simplified to one button. Leaving game name blank will auto-generate one
  • Items now greyed out in inventory when you can't use them on selected character
  • Now an equal chance to get any item type on drop. Weapons are now 6x less likely to drop, non-weapons 6x more likely
  • Flashing pegs in map view for unvisited areas
  • Lower level items now 2.5x cheaper, higher level items priced the same
  • New, gold highlights on button prompts that require action
  • Added chance to spawn a magic chest in a level that drops 4x loot
  • Trial dialog now has shortcut buttons to upgrade and a link to questionnaire
  • Trial version extended from Quest 3 to Quest 5
  • Trial players may now use the Druid
January 28th, 2010

  • Fix getting stuck in cinematic if someone joins midway through
  • Fix invisibility not drawing with 50% opacity
  • Improve deletion of stale users to prevent miscellaneous unusual behavior
  • Various soft client-side crashes
  • Allow trial users to chat
  • Illusion duration increased from 3->6
January 24th, 2010

  • Fix error if you attempt to enchant an empty item.
  • Fix spelling mistake in trial text.
January 17th, 2010

  • Fix being able to delete characters when you have none in your list.
January 3rd, 2010

  • Fix /away not automatically ending turn if need be
  • Fix few more client-side soft crashes
  • Improvements to pathing algorithm - friendly AI units should get stuck less often
  • Soul Steal Mana cost 100->50. Duration 1500->2000, Cooldown 2000->3000, Cast time 200->150
  • Stone Prison damage/heal 125->175
  • Entangle now deals damage, Cooldown 2000->3800, Radius 3->2, Cast time 300->200, duration 100->200
  • Dismember cast time 200->150
January 2nd, 2010

  • Fix client-side soft crash when many of your units die in one turn
  • Fix rare issue where you would be unable to cast spells or move for seemingly no reason
  • Fix rejoining public chat-2 instead of public chat-1 when you leave/join a game
  • Fix issue where final manticore cinematic is misaligned
  • Fix some buffs/debuffs staying around longer than they should
  • Purge Evil casting time from 400->300
December 30th, 2009

  • Fix rare client-side crash when you switch tilesets in same session
  • Fix Stone Giant turning into Demon Lizard in Hunting Plains cinematic
  • Fix teammate's dead immortal portraits sitting in corner
  • Add more tutorial dialogs for start of game
  • After 2 minutes of inactivity, your character will go AFK in game, meaning other players do not need to wait for you to act.
  • Typing /away now marks you as AFK in game.
  • New PVP Game mode - Tower Control. This is now the default, Spire Defense is offline.
  • Incinerate range from 4->6

December 21st, 2009

  • Optimize drawing algorithm
  • Optimize sound playing
  • Fix issue where you are stuck in cinematic mode after cinematic completes.
  • Fix issue where idling in a level while game not focused causes a decrease in performance
  • Fix healing effect around spawn area in PVP affecting opposing team
  • Fix spawnpoint healing effect turning off/on with each movement in PVP
  • New option - Auto End Turn if you cannot attack. On by default.

December 16th, 2009

  • Fix /whereis functionality giving no information if player is in menu system
  • Fix colon in small font being off by 1 pixel
  • Fix being unable to skip cinematics
  • Fix various issues when joining during a cinematic
  • Fix various issues when a player leaves during end turn
  • Shroud cooldown 3000->2400, mana cost 400->100, casting time 200->160, now deals damage bonus if attacking when shrouded.
  • Featherweight speed from [6-30] -> [10-50]
  • New cinematic at Nethir's Camp and adjustment to cinematic at Vuldreth's Camp

December 14th, 2009

  • Fix freezing problem on clients when their system time goes backwards
  • Fix more mouse stealing problems if you have another window on top of the game and the game is not focused
  • Newest chat text now appears at the bottom instead of the top of a window when in game

December 12th, 2009

  • Fix being unable to add party members
  • Fix being unable to add new characters
  • Fix mouse getting moved if lock mouse is enabled and you are alt-tabbed when entering a game
  • Even more objects beneath units draw at 50% opacity

December 12th, 2009

  • Fix /whereis functionality not working when a player has logged out
  • Fix deadlock issues on server causing various errors when multiple people in game
  • Fix joining in-progress during a cinematic leaving you stuck permanently
  • Fix pressing enter on a dialog box propagating to window underneath
  • Fix various concurrency problems on client side leading to soft crashes
  • Fix enemy hit points not dropping when someone leaves game
  • Fix stale players lingering in chat channel if someone disconnects
  • Objects beneath characters now draw at 50% opacity, making them less obstructed by environment
  • Add new option - Stop on enemy reveal. Allows you to configure 4 different ways on how to react when a new enemy unit comes into view
  • More text room for game names, details now show up on hover
  • Allow top action bar to be used during a cinematic
  • Allow chat during a cinematic
  • Add progress bar when you have joined during a cinematic, so you know how long you need to wait

December 9th, 2009

  • Fix updating password in account not updating forum password
  • Fix newlines appearing as ?? on Macintosh
  • Fix in-line text colours broken on Macintosh
  • Fix getting disconnected due to inactivity
  • Harmless duration increased 500->600, casting time reduced 150->125
  • Wisps duration increased 900->1500
  • Featherweight duration increased 1300->2000, mana cost reduced 400->300, cooldown increased 1500->2200
  • Minimap unvisited fog darker

December 8th, 2009

  • Allow logging in while the same account is active, will disconnect the other user
  • Fixed being able to highlight players in Players menu
  • Numerous outdated text changes

December 8th, 2009

  • Beta candidate released

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