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3D Environment Artist

We are looking for a talented 3D artist to create environment assets for an unannounced project. It is a fully 3D, first-person game set in a science fiction universe.

A successful candidate will be a skilled and motivated artist able to create stunning, realistic environments.
  • Full-time position.
  • May work remotely.
Responsibilities
  • Create high and low polygon 3D environment assets for exteriors and interiors.
  • Create UVMaps and high quality textures (including diffuse, normal, specular, and emissive where necessary) for your assets.
  • Develop a beautiful, cohesive layout for the 3D assets, resulting in a realistic, immersive play space.
  • Modify and optimize assets based on artistic feedback and performance or memory limitations.
Requirements
  • Expertise modeling and texturing 3D assets using Max or Maya, Zbrush or Mudbox, and Photoshop.
  • Possess a keenly critical eye for colour, texture, shading, and level layout.
  • Understand technical performance and memory considerations and are committed to creating efficient meshes and textures.
  • Motivated self-starter with exceptional creativity and strong communication skills.
  • Passionate about developing high quality video games.
Bonus
  • Familiarity with modern lighting models, physically-based material systems, and shaders.
  • Background in traditional 2D art and illustration.
  • Experience with 3D animation and rigging.
  • Experience creating real-time visual effects and particle systems.
  • Experience with modern 3D game engines such as Unreal or Unity
  • A love of science fiction.
How to Apply

You will need to provide:
  • Portfolio demonstrating high-poly and low-poly 3D assets and textures that you have created. (required)
  • Resume detailing your experience. (required)
  • Cover letter. (preferred)
  • References. (preferred)
Send the aforementioned items either by link or as an attachment to jobs@tacticstudios.com, subject "3D Environment Artist".


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